using UnityEngine; using System.Collections; // AA 15 垃圾分类活动收集已完成的任务垃圾 #tagCMActGarbageGetTaskAward public class IL_CAA15_tagCMActGarbageGetTaskAward : GameNetPackBasic { public byte ActNum; //活动编号 public byte GarbageTaskID; //垃圾任务ID public IL_CAA15_tagCMActGarbageGetTaskAward () { combineCmd = (ushort)0x03FE; _cmd = (ushort)0xAA15; } public override void WriteToBytes () { WriteBytes (ActNum, NetDataType.BYTE); WriteBytes (GarbageTaskID, NetDataType.BYTE); } }